Originally posted by
NykoWell I was thinking about doing a basic move thread. witht the basic of freehand, so people that comes in can look at it before asking tons of question, and we wont have to repeat 100000 time, not that I dont like to, always there to help as I can, but it would be cool
Anyone wanna help, I'll edit this post with more stuff later on
This will become kind of a guide How to get started.
*admin could you link some video, if someone can host the old tut video, would be nice, so we can link them*
...I guess all that was coming, but I was just bored and felt like I would help a bit, or do something...lol, its in beta right now...haha
Tips:
Before starting out crazy, take your time, watch the tutorial video (to come) and repeat what you see slowly,yeah
Go SLOW, practice, practice, and guess what, practice again! practice makes "perfect".
Ok so lets get started
Basic:Here is the list on most move to focus when starting out (ps there is no order...anything like that, feel free to start were you want, as long as you follow the tips)
Fig 8, inverted fig 8
trace (stomach trace, the concept of tracing)
stalls(technique for stalling lighstick, etc..)
toss,tap, catch
helicopter....(so many post about this (IMG:
style_emoticons/default/tongue.gif) )
and introducing some more advanced concept like :
Threading,shadow trace,tracing while moving, smoothness, transition,building up your own style, tutting,juggling.
Figure 8, inverted fig 8 :OK I think everyone know what a fig 8 is, propably the first move you learned or will learn. Its simple you only need to "draw" a fig 8 in the air, video to come
The question of many of you are, but wtf is an inverted fig 8?, its simple, instead of pointing the stick in front of you, point the toward you, but without changing where your wrist are pointing.
Trace :*Attention, trace takes TIME and PRACTICE to become smooth.so be ready to practice!*
Think paintbrush, paint your body, the lighstick Must enter in contact with you, go slowly, move it around, watch some video to get ideas of what tracing look like.You can trace your arm, leg, head, trace different part at a same time, trace the arm that is tracing the leg etc...there is an infinite number of thing you can do, be CREATIVE
Stalls :QUOTE(Glowflow @ Oct 20 2004, 12:14 AM)
Most important thing to remember is to cradle the stick not catch it... Act like it is an egg and will break if it just hits you. Second of all you have to keep your eye on it as long as you can. By doing this the part tryin to stall will automaticly want to go to what you are looking at. Make sure for footstalls and back stalls to do a heli-toss to make it easier to catch on a flat surface. Otherwise it could hit funny and bouce off.
Also, for foot stalls, catch it in the pants near the shoes, its easier like that.
video to come
QUOTE(mikehart @ Nov 6 2004, 07:38 AM)
Tosses
Heli Toss - Toss the stick in the air making it spin horizontally(like helicotper rotor blades).
Other tosses can be made-up as you go. Just toss the stick to yourself and try different ways of tossing it. Easiest to practice because you can do it anywhere. Just carry a stick with you and randomly toss it to yourself in different ways anytime you get the chance. I've found that if you dont have any sticks(like me until i get my job) a dry-erase marker works brilliantly.
more to come later on, feel free to add anything that think could help, its way near completion, I was just bored a bit, doing it for the love of freehanding, if I can help some people learn, cool!